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![]() Unreal Championship is a first person shooter coming out for the Xbox. It is one of the the three new unreal games in devolopment. So far the graphics look simply amazing and the game will have Xbox live capability by the time it is released. This game will be exclusive to the Xbox and will use the latest technology from Epic Games. For starters, Unreal Championship will sport an entirely new version of the Unreal engine from Epic Games, complete with modern day enhancements and tweaks. This will be an Xbox exclusive title, and if any convincing as to its eventual "unreal" level of quality is needed, all one has to do is consider the fact that it will launch with Microsoft's second biggest gamble in the console biz, their broadband network. It has to be understood that Microsoft, being the newbie in this arena (able it with limitless resources), has a lot to prove to gamers everywhere. They cannot gamble the system's future with a mediocre product. In the console arena, FPS games have been hit or miss. At the moment, the current reigning champion of console shooters is Quake III and Unreal Tournament for the Dreamcast (due to their online capabilities). As far as a title with the richest single player experience goes (PC titles not withstanding here), most will tell you that the thrill of Goldeneye for the N64 has yet to be defeated. (This may change shortly with console versions of Half-Life on the way.) Sega had brought online console gaming to reality, but they petered out before it really got a chance to gain momentum. Digital Extremes knows of all of these expectations, and is designing Unreal Championship to address them all. As well as being online it will have single player mode. The single player mode will pit characters against bots and see who can have the most frags. There will be several levels including jungles, snowy levels, and many many more. Expect lots of modes to be made by hardcore fans. Unreal has five modes of play, which are: Death match, Team Death match, Capture the Flag, Double Domination, Bombing Run ![]() The Death match and Capture the Flag modes are in the traditional form, as D.E. doesn't want to alienate old-school FPS players. However, Double Domination and Bombing Run are interesting twists to the multiplayer standards. Double Domination is an update from the PC Unreal's Domination mode. Players much control two points for ten seconds to win. Not an easy task considering the hectic battles waged in Unreal. Bombing Run seems the most interesting mode of all. Each team attempts to grab the bomb and get it into the other team's goal. However shooting the bomb through the goal with the launcher only scores you a single point. Taking yourself through the goal with the bomb earns extra points. But the best score comes when you manage to knock an enemy carrying the bomb through his own goal. I had the fortune of cycling through the twelve weapons of Unreal Championship and seeing what they can do. Here's a rundown of the weaponry: Bio-rifle - Otherwise known as the goop gun. We'll leave that to your imagination. Link gun - The second coolest gun in Unreal. It can fire balls of energy or emit a straight line of laser fire that can be maintained for a period of time. Teammates with link guns can then fire at the line and add to its power. This can be done multiple times to make for one heck of a powerful attack. Rocket launcher - The rocket launcher can hold up to three rpgs at once, but has a very fast reloading rate. Lightning gun - As the name suggests, this is an electrical attack, with arcs of lightning shooting out and doing some painful damage. Shield gun - A short-ranged weapon that can offer quick blasts or can be aimed at the ground to provide an extra boost to a jump. Ion cannon - The mother of all weapons. You must be outside to use this weapon. If you glance up at the sky, you'll catch sight of a satellite orbiting above. Train the gun at a spot on the ground and hold it there for several seconds. The satellite will take a page straight from Akira and blast and incredible laser of destruction down from on high. Hummina. Unreal handles pretty much like any other FPS. You can cycle through weapons with the click of a button and fire with the squeeze of the right trigger. Currently the aiming control is a little too sensitive, but even if it remains that way, players will be able to adjust the sensitivity. I kept trying to find something I didn't like about Unreal, but I found nothing wrong the entire hour I was sucked up into the world of Unreal.
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